1. Functions that give back,...

A real understanding of what functions do. So I’m starting with something a bit more fun. We’re taking this AxieObject I made in maya and we’re going to fill a room with a single object placement. Using similar techniques...

2. Working a lot, updates co...

For those of you who have been following this blog for the UDK tutorials I’ve been rather busy at work in the past couple of weeks. We’re working toward a very important demo so I’ve been very un-inclined to do anything...

3. Programming basics; for a...

For people who consider themselves as programmers the following is completely obvious and not worth explaining. However, for those of us who are still learning how to program, functions have things in them that are completely obscure. In...

4. Custom Kismet Event Tutor...

So this is something that I put together quite a while ago, so I needed to make some modifications from the original to update it to UDK. This is a very quick and easy object to create in the Kismet editor. There are three parts to this....

5. Adding to your UDK Projec...

Review So just to make sure that you’ve been following along, you’ll want to catch up on a few things. First you’ll need to remember to create a new directory in UDK/Development/Src/YourGameHere /Classes. Once...

Dungeon Defense and City Engine!

Follow these Trendy guys on Twitter! So these guys are also doing a bunch of UDK tutorials as well as making some fun UDK games. Dungeon Defense on UDK.com is a pretty fun tower defense game, I...

UDK January Update!

So what does this update include? First off decals were really improved, this is great! If you want to do a lot of cool tricks with decals to spruce up your environment they can now be lit and shaded...

Updates coming in a week or so…

Sorry for the lack of regular updates to the Unrealscript tutorials lately. I’ve been working pretty late the past week and I’ll be busy for another week or two at least. I’ve been...

Half-Life using Natal

Half-Life using Natal Natal looks pretty interesting. Looks like the right hand steers the camera and the left hand is use and possibly move forward/backward. Not quite sure if they’re doing...

UDK Input mapped.

Dataflow In an effort to clarify how input gets into UDK, even for myself, I’ve decided to investigate and map out how button presses turn into commands. It all starts off at the first...

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