So today it took me a few minutes to figure this out, but I thought I’d share. I wanted to get the Joystick X and Y and turn them into an angle for Unreal, which meant turning it into a rotator value. To do that I take aStrafe and aBaseY and turn them into something [...]
Sitting at a coffee shop setting up a project in unreal. Ill be using a regular xbox dpad to test each limb one at a time. When i get to my camera at work ill be able to test with a full skeleton.
Sitting outside thinking about code…
Wee fun with android!
I’ll be posting a few photos later on. but really, this year was quite an interesting convergence of the hardcore gamer, and the casual gamer. Looks like hardcore gamers love to hate the casual gamer. As seen on some forums, a lot of the consensus from the hardcore seem to really think that microsoft “lost” [...]
Looks like drupal upgrades arent one-click ready. just horked my entire drupal test site
okay, so the word f@c3B00k tends to attract spam. damnit. anyway, if you’re really concerned and need to get in touch with me, for whatever reason. just ping me on twitter, i promise i’ll be more responsive. I just tested new user registration, my mail server might be getting filtered, so check your spam folder [...]
In unreal script there’s the defaultproperties where you can use Begin Object and then Components.Add(someObject). What is that doing exactly? lets do some stuff the hard way just to see how we can make our objects more dynamic. In a previous tutorial I created a MyActor.uc file with you, and in there we had Begin [...]
So we’ve covered a lot of the basics on functions. I thought I’d go through some of the cooler things that you might find useful in your own projects. To do this I thought that learning how to read code will be the most useful skill for you. So I’m going to help out by [...]