Browsing ยป Unrealscript

StaticMesh, the hard way, just to do some learning.

In unreal script there’s the defaultproperties where you can use Begin Object and then Components.Add(someObject). What is that doing exactly? lets do some stuff the hard way just to see how we can make our objects more dynamic. In a previous tutorial I created a MyActor.uc file with you, and in there we had Begin [...]

Reading UnrealScript, what’s in Object.uc and Actor.uc?

So we’ve covered a lot of the basics on functions. I thought I’d go through some of the cooler things that you might find useful in your own projects. To do this I thought that learning how to read code will be the most useful skill for you. So I’m going to help out by [...]

Updates coming soon.

Updates coming soon.

Sorry for the lack of updates. But really, I promise, I’ll have something fun and new soon.

Functions that give back, and more!

So I’m starting with something a bit more fun. We’re taking this AxieObject I made in maya and we’re going to fill a room with a single object placement. Using similar techniques you can build procedural buildings and fill scenes with more interesting objects than normal.

Working a lot, updates coming in another few days.

For those of you who have been following this blog for the UDK tutorials I’ve been rather busy at work in the past couple of weeks. We’re working toward a very important demo so I’ve been very un-inclined to do anything when I get home aside from sleep. It’s only a matter of time, and [...]

Programming basics; for and if.

For people who consider themselves as programmers the following is completely obvious and not worth explaining. However, for those of us who are still learning functions have things in them that are completely obscure.

Custom Kismet Event Tutorial!

A very quick and easy way to add your own Kismet Nodes to the Kismet editor in UDK. Two bits of code, and two lines of additions to the DefaultInput.ini thats it!

Adding to your UDK Project.

Review So just to make sure that you’ve been following along, you’ll want to catch up on a few things. First you’ll need to remember to create a new directory in UDK/Development/Src/YourGameHere /Classes. Once you’ve got a new directory created and named properly you’ll want to tell UDK.exe to look at your directory by editing [...]

Holiday programming.

More programming tutorials are a comin! Art and code, like getting peanut butter in chocolate.

« Previous Entries

Get Adobe Flash playerPlugin by wpburn.com wordpress themes