Browsing » May 2009

OnLive, not at E3

http://www.gamesindustry.biz/articles/onlive-to-ignore-retail-orientated-e3 So the CEO of this company doesn’t think it’s important to attend E3. People who aren’t familiar with the games industry should really at least try to be involved… I find it somewhat deflating that someone would think they can just jump into a failed product segment of the market and plan for success [...]

Gearbox games, “foot in the door” programme

http://tinyurl.com/qhkeya Gearbox is having a nice way to get a foot in the door. Something I think that Blackpoint might do as well, if we could figure out a nice legal way to keep things business safe.

Exciting and new…

I hope that the average gamer is also looking for things which are new and original, I hate licenses…

Psychology, philosophy, math, and science; how does this all turn into game design?

Just recently I just figured out an inverted version of the Maslow Hierarchy of needs which helps to define greifers, exploits and hacking. I started a paper which I’m expecting to be around 20k words when done. I hope to elaborate upon the basic Maslow Hierarchy of needs and how they relate to game design. [...]

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