A very quick and easy way to add your own Kismet Nodes to the Kismet editor in UDK. Two bits of code, and two lines of additions to the DefaultInput.ini thats it!
Review So just to make sure that you’ve been following along, you’ll want to catch up on a few things. First you’ll need to remember to create a new directory in UDK/Development/Src/YourGameHere /Classes. Once you’ve got a new directory created and named properly you’ll want to tell UDK.exe to look at your directory by editing [...]
Slash-FX job posts Follow the link to our job postings. We’re looking for some unrealscript talent to join our team here in San Francisco.
More programming tutorials are a comin! Art and code, like getting peanut butter in chocolate.
I guess you could model in max or maya. But if you were really into papercraft you could do some modeling with scissors and glue. Mix this in with the sony eye toy and then you could give your sony eye pet something to play with, like, anything to play with. and he’d have an [...]
So after a restore of my lappy, I guess Archonis didnt do as good a job as I was hoping, It forgot to copy over the bootmgr… silly windows. But the win7 repair fixed it and my laptop doesn’t even know it’s on a new disk and it’s working again! yay.
No good, hopefully i’ll be able to clone it to a new disk before it completely dies. It was just ONE squeek, and the computer seemed to be happy. No slow downs or anything but that could just be win7 behaving well. I’m updating to the new version of archonis, hopefully their disk to disk [...]
Replacing the UTPawn with your own MyPawn class, it’s not that hard!
http://bit.ly/5w0rAf So from twitter, a deep endless sea of links form interesting people that seem to have similar interests. (Yes, I know what twitter is for and I’m happy to use it) @ChristerEricson who wrote a huge book about realtime collision detection, is upset with the ACM Siggraph folks who seem to have a gripe about some [...]