starting to build some water shaders
Not bad for a 49 instruction shader.
Added some leaves to the water through the shader.
Then I decided the leaves weren’t moving and that’s just strange. And to get a nice movement pattern in the shader would be too instruction intensive. So, I built a leaf particle emitter without the leaves in the shader on the water.
Then I figured that the popping in and out of the leaves was in the shader… and
Here is the same thing but I changed the shader from Opacity Mask to Translucent. Oops…