So far I’ve managed to sift through my work that’s been sitting on my local disk. The following images are some of the environment models we created for Highmoon’s recent Borne Identity, Midway’s Area51 Black Site, and Several others using Unreal Engine 3.
Most of this is a random collection of screen grabs from Bourne Identity, Area51 Blacksite, or Stranglehold. There’s even a few shots of stuff from other canceled Midway projects. One of which was going to be based in Chicago and was going to be rather GTA like.
A lot of the props in the scene were stuff I either modeled or managed modelers on. We also did a bunch of lighting for the exterior areas in Area51. Most of the interior spaces of the game were done at Midway proper, but when possible we helped out on some of the complex metal bits inside of the alien mother ship.