Chapter 30: Finishing Touches and UDK
Posted by alexokita on Aug 8, 2010 in Book Content | 0 comments
The last chapter puts all the above instruction together. You should have a workingmod with fully-evolved characters, weapons, and a heads-up-display (HUD) all working cohesively and seamlessly to create a rewarding player experience. We will continue with the effort so far and try to display some meaningful information using the HUD. One of the things that is...
Read MoreChapter 29: AI
Posted by alexokita on Aug 8, 2010 in Book Content | 0 comments
In this chapter we get deeper into UScript programming and provide for advanced gameplay behaviors inside the mod. This chapter covers various ways of making the non-playable characters behave the way you would like them to. You can give them abilities that make the game interesting and engaging. We will create an enemy characterand have the character change...
Read MoreChapter 28: Weapons and Characters
Posted by alexokita on Aug 8, 2010 in Book Content | 0 comments
This chapter will go into detail about the programming required in UScript to bring in custom weapons and characters. Most mods obtain their new look and feel by modifyingthe GUI and the levels created using the level editor. The real playability of the game comes, though, when weapons and characters interact with each other to providevarious behaviors that make...
Read MoreChapter 27: Mods
Posted by alexokita on Aug 8, 2010 in Book Content | 0 comments
In this chapter we learn how to author an Unreal mod and look at the various steps involved in that process. A mod is a complete modification of the Unreal game. The chapter will cover elements of data management and project setup. Slides and sample source is attached for teachers to help with their lectures. Chapter 27 support...
Read MoreChapter 26: Mutators
Posted by alexokita on Aug 8, 2010 in Book Content | 0 comments
In this chapter, we will learn the concept of what a mutator is in the Unreal Engine. Mutators are simple changes that can be made to the playability of the Unreal game without requiring major changes to the engine or script code. A mutator is a simple script that can be enabled or disabled during play time to add additional gameplay elements.Mutators can be as...
Read MoreChapter 25: Introduction to Unreal Script
Posted by alexokita on Aug 8, 2010 in Book Content | 0 comments
In this chapter we will learn the programming language that will be used to create our game using the Unreal Engine. This language is called UScript. The chapter goes into details to explain to the novice programmer the essence of programming involved in making a video game.No programming background is necessary, as everything is explained from scratch. UScript...
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